Compulsion is a type of magic which allows the caster to control the person they cast it on. Its effectiveness is entirely dependent on the power of the caster and the willpower of the victim. Generally, compulsion is considered to be black magic, or at least grey.

Specific Details

To initiate this magic, the caster must be in the presence of the target. The compulsion may be created a number of ways - by gesture, through locked gazes, perhaps even through touch. However it is begun, the magic hinges on the concentration of the caster. Usually commands are issued verbally, but mental pressure is also involved. Effectively, compulsion is magical hypnosis (think Jedi mind trick). The farther from the target's normal behavior the action is, the harder it is to maintain the compulsion. Those with strong wills can sometimes break free of compulsion - those with magic of their own are almost entirely immune.

Used By


Necromancers can only use compulsion on the dead - specifically, the undead. The insentient undead have no resistance to this, but the sentient undead (ghosts and vampires) can resist to an extent. Ghosts are easier to command than vampires, as without a corporeal form they must spend a great deal of their willpower keeping their existence collected, but strong enough apparitions can resist a necromancer's will, at least to an extent. Vampires can resist necromancers, generally, but strong necromancers and/or weak vampires can tip the balance.


Many sorcerers at least experiment with compulsion, but typically it is only effective on humans.


If someone meets a vampire's eyes directly, the vampire can choose to use that locked gaze as an attempt at hypnosis. Older and more powerful vampires can compel someone more easily, but the wearing of holy symbols (as long as the wearer actually has faith in the symbol) greatly reduces the effectiveness of their compulsion.